Virtual Reality Exposure Therapy for Obsessive-Compulsive Disorder: A Randomized Controlled Trial in Inpatients
- Sponsor
- National Institute of Mental Health, Czech Republic
- Study ID
- NCT07245134
- Status
- Recruiting
Conditions
- Cognitive Behavior Therapy
- Obsessive-Compulsive Disorder
- Virtual Reality Cognitive Training
- Virtual Reality Exposure Therapy
Eligibility Criteria
- Sex
- ALL
- Age
- 17 Years - 55 Years
- Healthy Volunteers
- Not accepted
Interventions
- Exposure Therapy (Virtual Reality) — BEHAVIORALVirtual reality scenarios consists of exposures to OCD symptom provoking stimuli and response prevention (e.g. having dirty hands without washing them immediately) with the support of the therapist. The goal of VRET is sufficient reduction in anxiety and acceleration of progress in classical CBT.
- Cognitive flexibility training — BEHAVIORALParticipants play series of various cognitive games previously developed in NIMH aimed at cognitive flexibility. Games are presented using immersive VR (HTC vive headset). The set includes for instance Go/No-go paradigm with a shooting range addressing inhibitory control, Flies - hit a fly game addressing set-shifting and Castle game addressing spatial memory and reversal learning.
- Standard CBT program without VR interventions — BEHAVIORALStandart CBT program (performed in all groups). The program involves regular group and individual psychotherapy sessions 5 days per 6 weeks.
Study Details
The aim of this study is to evaluate the efficacy of virtual reality exposure therapy (VRET) as a treatment for obsessive-compulsive disorder (OCD). Participants are randomly assigned to one of the following interventions: a) exposure condition - the group with a standard CBT program enriched with exposure therapy in VR (VRET), b) control condition 1 - the group with a standard CBT program enriched with VR cognitive training aimed at cognitive flexibility or c) control condition 2 - standard CBT program without any additional VR intervention. The treatment effect will be evaluated using pre/post assessments, as well as monitoring adherence to exposure and response prevention assignments.
Key Dates
- First listed
- Nov 24, 2025
- Start date
- Nov 15, 2022
- Status verified
- Sep 2025
- Primary completion
- Dec 30, 2026
- Completion
- Dec 30, 2026
Study Design
- Enrollment
- 62 participants (estimated)
- Allocation
- RANDOMIZED
- Intervention model
- PARALLEL
- Primary purpose
- TREATMENT
Arms
- Experimental: Virtual reality exposureParticipants complete 6-week CBT program with five 30-40-minute sessions of exposure administered via a virtual reality headset (once a week). The intervention involves exposure to various symptom provoking scenarios in the virtual house environment - "OCD house". Scenarios can be adjusted to distinct OCD dimensions: contamination/cleaning, fear-of-harm/checking, symmetry/ordering. Stimuli can be also freely combined across dimensions, so that the scenarios fit to individual needs.
- Active Comparator: Cognitive flexibility trainingControl group attends 6-week CBT program with five sessions of 30-40 minutes of cognitive training via virtual reality headset using "VRcity" cognitive training games.
- Active Comparator: Standard CBT without additional VR treatmentControl group completes the standard 6-week CBT program only, with no VR sessions.
Primary Outcome Measure
The Yale-Brown Obsessive-Compulsive Scale (Y-BOCS) [ Time Frame: Applied repeatedly: 1) At the baseline - Before the start of the first therapy session (S1), 2) Post-intervention - after the last session (S5) and 3) 2 months after the last session in the follow-up measurement (subjective Y-BOCS). ]
Central Contacts
- Iveta Fajnerová+420-608501034
- Pavla Stopková
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