Validity Assessment of Sensors for Movement Tracking With Children/Youth With Diverse Neuromotor Abilities

Sponsor
Holland Bloorview Kids Rehabilitation Hospital
Study ID
NCT07360171
Status
Not Yet Recruiting

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Conditions

  • Cerebral Palsy
  • Cerebral Palsy (CP)

Eligibility Criteria

Sex
ALL
Age
5 Years - 24 Years
Healthy Volunteers
Accepted

Interventions

  • Validity Assessment of Sensors for Movement Tracking With Children/Youth With Diverse Neuromotor Abilities — DEVICE
    Participants will play active video games by moving their bodies while their movements are tracked by different sensors.

Study Details

The overall goal of this study is to establish the clinical utility and accuracy of markerless motion captures systems for tracking therapy exercises and movement during game play. Specific aims are: 1. To evaluate the accuracy of the kinematic metrics tracked by marker-less motion capture systems by comparing them to the gold standard marker-based Motion Analysis system. 2. To assess agreement between exercise repetition counts and clinical assessment scores determined from data collected by the markerless motion capture systems compared to the gold standard marker-based Motion Analysis system and a trained clinician. 3. To explore the extent to which kinematic metrics collected during gameplay (e.g. smoothness of movement, symmetry index) can discriminate different motor abilities. 4. To understand children's perspectives on motion capture video games in the context of rehabilitation. Participants will: Perform active range of motion of each joint (3 repetitions, outside of the game environment) and rehabilitative movements within games developed at Holland Bloorview that target anatomical movements (e.g. shoulder abduction/adduction, shoulder flexion/extension, elbow flexion/extension, lateral trunk lean, hip flexion/extension, knee flexion/extension, trunk flexion/extension) Play each mini game until 10 repetitions are made regarding the game objective or 2-minutes of game play is reached.

Key Dates

First listed
Jan 22, 2026
Start date
Feb 1, 2026
Status verified
Jan 2026
Primary completion
Dec 31, 2027
Completion
Dec 31, 2027

Study Design

Enrollment
100 participants (estimated)

Arms

  • Arm: Primary Arm
    Participants' sociodemographic data is collected prior to the active component of study session. During the active component, participants will play a collection on movement-based video games that target specific rehabilitation movements. While playing, participants' movements are captured using different technologies including 2D and 3D cameras and marker-based motion capture systems. The games will be played in a randomized order, and the motion data will be collected for the full duration. The participants will be able to rest as needed between each mini game. The overall active game play will be approximately 30 minutes with approximately 10 minutes of walking (3-8 passes on a 5m track for children who are able) and active range of movement measurements.

Primary Outcome Measure

Standardized Clinical Assessment: 30 Second Sit To Stand Test [ Time Frame: Baseline ]

Central Contacts

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