Social Robots and Board Games for Children With Autism Spectrum Disorder
- Sponsor
- National Taiwan University Hospital
- Study ID
- NCT07775937
- Status
- Recruiting
Conditions
- Autism Spectrum Disorder
- Child Development Disorders, Pervasive
Eligibility Criteria
- Sex
- ALL
- Age
- 4 Years - 10 Years
- Healthy Volunteers
- Not accepted
Interventions
- Social Robot-Assisted Board Game Intervention — BEHAVIORALComprises 14 structured social-emotional scenario scripts using the Kebbi Air interactive robot and a custom mobile application, paired with 5-piece modular acrylic emotion puzzle boards covering 7 basic and complex emotions.
- Conventional Occupational Therapy — BEHAVIORALStandard occupational therapy utilizing sensory integration equipment (e.g., swings, therapy rollers, jumping mats) and therapist-guided social interactive activities targeting emotional regulation and peer interaction.
Study Details
This pilot randomized controlled trial evaluates the effectiveness of combining social robot-assisted intervention with physical board games to improve socio-emotional skills in children with Autism Spectrum Disorder (ASD). Children with ASD often face challenges in emotion recognition, emotional regulation, and social interaction. This study aims to investigate whether integrating an interactive social robot (Kebbi) into board game activities can enhance children's social engagement, emotional comprehension, and cooperative behaviors compared to conventional occupational therapy. Participants will be randomly assigned to either the robot-assisted board game group or the conventional occupational therapy group.
Key Dates
- First listed
- Aug 20, 2026
- Start date
- Aug 18, 2026
- Status verified
- Aug 2026
- Primary completion
- Nov 30, 2026
- Completion
- Dec 31, 2026
Study Design
- Enrollment
- 20 participants (estimated)
- Allocation
- RANDOMIZED
- Intervention model
- PARALLEL
- Primary purpose
- TREATMENT
Arms
- Experimental: Robot-Assisted Board Game GroupParticipants receive an 8-week social robot-assisted intervention combined with physical acrylic emotion puzzle board games (1 session per week, 30 minutes per session), facilitated by a certified occupational therapist.
- Active Comparator: Conventional Occupational Therapy GroupConventional Occupational Therapy Group
Primary Outcome Measure
Change from Baseline in Social Responsiveness Scale, Second Edition (SRS-2) Total T-Score at Week 8 [ Time Frame: Baseline (pre-intervention) and post-intervention at Week 8 ]
Central Contacts
- LIAO SHUYI, MS+886-5-6330002#574322
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