Virtual Reality Treatment for Emerging Adults With ADHD

Part of paid clinical trials in Baton Rouge, Louisiana.

Sponsor
Rutgers, The State University of New Jersey
Study ID
NCT06454604
Phase
PHASE3
Status
Completed

Conditions

Eligibility Criteria

Sex
ALL
Age
18 Years - 25 Years
Healthy Volunteers
Not accepted

Interventions

  • Meta Quest 3 VR Headset with noise cancelling headphones — BEHAVIORAL
    Wearing the headset and headphones removes all outside audio and visual distractions. One of the groups receives frequent and consistent feedback about work productivity similar to behavioral interventions for ADHD.

Study Details

The goal of this pilot randomized clinical trial is to test the impact of a virtual reality program for improving the ability of emerging adults (age 18-25) with attention deficit hyperactivity disorder (ADHD) to stay focused while completing homework and studying. This study compares the impact of using a virtual reality headset to using a virtual reality headset while also receiving feedback about levels of focus to a control group. The main question is whether participants demonstrate significantly improved concentration while completing homework and studying in virtual reality and whether they enjoy and prefer working in a virtual reality environment. Concentration is measured both through participant report and also using keyboard and mouse click data to assess work productivity objectively.

Key Dates

Start date
Sep 20, 2024
Status verified
Nov 2025
Primary completion
Apr 30, 2025
Completion
Jul 30, 2025

Study Design

Enrollment
60 participants (actual)
Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT

Arms

  • Active Comparator: VR Passthrough
    Participants in this condition wear the same VR headset as participants in the in the other arms. However, they see directly through to their laptop and are not emersed in the virtual world.
  • Experimental: Virtual Reality
    Participants in this condition wear the virtual reality headset. They are emersed in a virtual world that looks like a cabin room with windows. They are sitting at a desk and can see their laptop screen as part of the virtual world.
  • Experimental: Virtual Reality + Feedback
    Participants in this condition wear the virtual reality headset. They are emersed in a virtual world that looks like a cabin room with windows. They are sitting at a desk and can see their laptop screen as part of the virtual world. The program tracks their keyboard and mouse click data to assess how consistently they are working. A stoplight in the virtual environment is green when they are working consistently and turns red when the not.

Primary Outcome Measure

Objective On-Task Assessment Algorithm [ Time Frame: Participants had 2 weeks to complete sessions 1-7 and a 3rd week to complete the last 5 sessions, equaling 12 sessions within 3 weeks. ]

Locations (2)

FacilityCityStateZIPSite coordinators
Louisiana State UniversityBaton RougeLouisiana70802-
Rutgers University - New BrunswickNew BrunswickNew Jersey08854-

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