Speed of Processing Training to Improve Cognitive Functioning and Driving Performance in Head and Neck Cancer Survivors
Part of paid clinical trials in Birmingham, Alabama.
- Sponsor
- University of Alabama at Birmingham
- Study ID
- NCT07740616
- Status
- Not Yet Recruiting
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Conditions
- Head and Neck Cancer (H&N)
Eligibility Criteria
- Sex
- ALL
- Age
- 18 Years - 89 Years
- Healthy Volunteers
- Not accepted
Interventions
- Speed of Processing Training — OTHERThe training is the game-based cognitive exercises that involve the speed and accuracy of visual information processing and enhance divided attention between central and peripheral stimuli and among peripheral stimuli when distractors are present.
- Home-Based Sham Training — OTHERThe sham condition includes five interactive video game activities that are self-paced, non-adaptive, and not designed to affect processing speed.
Study Details
The goal of the study is to understand how well cognitive training improves reaction time in people with head and neck cancer (HNC). Aim 1. Evaluate the preliminary clinical effectiveness of a 10-week home- and video game-based SOPT on cognitive functioning and driving performance in HNC survivors. This study will include completing five questionnaires and simulated driving in a simulator at two different times, 10 weeks of participating in 2 sessions per week of video-game cognitive training at home and being interviewed once at the end of the 10-week training.
Key Dates
- First listed
- Jul 31, 2026
- Start date
- Sep 3, 2026
- Status verified
- Jul 2026
- Primary completion
- Sep 30, 2028
- Completion
- Sep 30, 2029
Study Design
- Enrollment
- 30 participants (estimated)
- Allocation
- RANDOMIZED
- Intervention model
- PARALLEL
- Primary purpose
- OTHER
Arms
- Experimental: Speed of Processing TrainingThe training is the game-based cognitive exercises that involve the speed and accuracy of visual information processing and enhance divided attention between central and peripheral stimuli and among peripheral stimuli when distractors are present.
- Sham Comparator: Home-Based Sham TrainingThe sham condition includes five interactive video game activities that are self-paced, non-adaptive, and not designed to affect processing speed.
Primary Outcome Measure
Useful Field of View [ Time Frame: change from baseline in speed of processing at 10 weeks ]
Central Contacts
- Hon Yuen12059346301
- Adrian Smith2059348931
Locations (1)
| Facility | City | State | ZIP | Site coordinators |
|---|---|---|---|---|
| University of Alabama at Birmingham | Birmingham | Alabama | 35294 |
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