Cognitive Training Video Game to Target Subclinical Depressive Symptoms in Youth

Part of paid clinical trials in Ann Arbor, Michigan.

Sponsor
University of Michigan
Study ID
NCT05697627
Status
Completed

Conditions

Eligibility Criteria

Sex
ALL
Age
9 Years - 17 Years
Healthy Volunteers
Not accepted

Interventions

  • Computerized cognitive training (CCT) using EndeavorRx — DEVICE
    The EndeavorRx video game is a digital therapeutic designed to improve attention and related cognitive control processes by training interference management. \~25 minutes of EndeavorRx video game play per day, for 5 days/week, for up to 4 weeks

Study Details

The purpose of the study is to determine how cognitive control training (CCT) changes behavior in youth with subclinical depressive symptoms. This research will show what types of behavior changes are important for CCT to help reduce depressive symptoms. In the future, this information will be used to try to improve prevention of the development of depression, so that it can help more patients.

Key Dates

Start date
May 3, 2023
Status verified
Jun 2025
Primary completion
Jul 1, 2024
Completion
Aug 5, 2024

Study Design

Enrollment
31 participants (actual)
Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
SUPPORTIVE_CARE

Arms

  • Experimental: Computerized cognitive training (CCT) using EndeavorRx
    Exciting, youth-friendly computer game, EndeavorRx engages and trains cognitive control across component processes of attention, response inhibition, shifting and working memory.

Primary Outcome Measure

Change in Depressive Symptoms as Measured by Children's Depression Inventory (CDI) [ Time Frame: Baseline and approximately 5 weeks after ]

Locations (1)

FacilityCityStateZIPSite coordinators
University of MichiganAnn ArborMichigan48109-

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